A K Peters/CRC Press
Fundamentals of Virtual Archaeology: Theory and Practice
Game Engine Architecture
the World According to Wavelets: Story of a Mathematical Technique in Making, Second Edition
Origami Design Secrets: Mathematical Methods for an Ancient Art, Second Edition (AK...
The Practical Art of Video Game Prototyping: Step-by-Step and Design Techniques for...
Origami 5: Fifth International Meeting of Science, Mathematics, and Education (AK Peters/CRC...
Game AI Pro: Collected Wisdom of Professionals
Real-Time Volume Graphics
A K Peters Ltd
The Symmetries of Things
PEARSON INDIA
How To Improve Your Memory For Study: 1
Factorization: Unique and Otherwise (CMS Treatises in Mathematics)
The Cryptoclub: Using Mathematics to Make and Break Secret Codes
OpenGL Insights (OpenGL, Es, and Webgl Community Experiences)
Creating Games: Mechanics, Content, and Technology
Data Visualization: Principles and Practice, Second Edition
CRC Press
Saunders Mac Lane: A Mathematical Autobiography
GPGPU Programming for Games and Science
Communicating Mathematics in the Digital Era
The Complete Guide to Blender Graphics: Computer Modeling & Animation
By Fletcher Dunn - 3D Math Primer for Graphics and Game Development,...
Logic Colloquium '02: Lecture Notes in 27
Experimental Design: From User Studies to Psychophysics
Geometric Concepts for Design
iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch
Fundamental Groups and Covering Spaces
Word Processing in Groups
The Magic of Computer Graphics
Game Engine Gems 2
Symbolic Dynamics and Geometry: Using D* in Graphics Game Programming
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