MIT Press
Who Are You?: Nintendo's Game Boy Advance Platform (Platform Studies)
Alois Riegl: Art History and Theory (MIT Press)
Learning to See: Inside the World's Leading Art and Design Schools
Ordinary Differential Equations
Field of Battle: 27 (Semiotext(e) / Intervention Series, 27)
the Cost of Capital, Volume 3: Estimating Rate Return for Public Utilities
Large Language Models (MIT Press Essential Knowledge)
Technology and Social Inclusion: Rethinking the Digital Divide (The MIT Press)
The Hypocrisy Trap: How Changing What We Criticize Can Improve Our Lives
Bond Markets, Analysis, and Strategies, eleventh edition
Sunk Costs and Market Structure: Price Competition, Advertising, the Evolution of Concentration
Banksy: Completed
the Invisible Computer (MIT Press): Why Good Products Can Fail, Personal Is...
Snapshots of the Mind
Whiteness (The MIT Press Essential Knowledge series)
Natural Law and Human Dignity (Studies in Contemporary German Social Thought)
Expanding Mindscapes: A Global History of Psychedelics
Microsound (The MIT Press)
Turks, Jews, and Other Germans in Contemporary Art
Artificial Love: A Story of Machines and Architecture
Prolegomenon to a Theory of Argument Structure: 39 (Linguistic Inquiry Monographs)
Dan Graham Beyond
Things That Move: A Hinterland in Architectural History
Methods in Mind (Cognitive Neuroscience)
Big Ideas in Macroeconomics: A Nontechnical View (The MIT Press)
Bots and Beasts: What Makes Machines, Animals, People Smart?
Works of Game: On the Aesthetics Games and Art (Playful Thinking Series)
Red Prometheus: Engineering and Dictatorship in East Germany, 1945 1990 (Transformations: Studies...
Neurobiology of Neural Networks (Computational Neuroscience Series)
The Aesthetic of Play
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