NYU Press
Challenging Confinement: Mass Incarceration and the Fight for Equality in Women's Prisons
Gaming Sexism: Gender and Identity in the Era of Casual Video Games
Toxic Communities: Environmental Racism, Industrial Pollution, and Residential Mobility
How to Play Video Games: 1 (User's Guides Popular Culture)
The Visible Woman: Imaging Technologies, Gender, and Science
Christian Anarchist: Ammon Hennacy, A Life on the Catholic Left
Your John: The Love Letters of Radclyffe Hall: 4 (The Cutting Edge:...
Bodies of War: World War I and the Politics Commemoration in America, 1919 1933
the Sonic Color Line: Race and Cultural Politics of Listening: 17 (Postmillennial Pop)
The Therapeutic State: Justifying Government at Century's End
Time: A Vocabulary of the Present
Aksum and Nubia: Warfare, Commerce, Political Fictions in Ancient Northeast Africa: 2 (ISAW Monographs)
Open World Empire: Race, Erotics, and the Global Rise of Video Games:...
Crip Theory: Cultural Signs of Queerness and Disability: 9 (Cultural Front)
Mississippi River Tragedies: A Century of Unnatural Disaster
Streaming Video: Storytelling Across Borders (Critical Cultural Communication)
Aiding Ireland: the Great Famine and Rise of Transnational Philanthropy: 9 (The...
We Remember with Reverence and Love: American Jews the Myth of Silence...
Difficult Diasporas: the Transnational Feminist Aesthetic of Black Atlantic
Freakery: Cultural Spectacles of the Extraordinary Body
Toxic Sexual Politics: Toxicology, Environmental Poisons, and Queer Feminist Futures (Health, Society, Inequality)
Ethnic Church Meets Megachurch: Indian American Christianity in Motion
Parenting Out of Control: Anxious Parents in Uncertain Times
Revolutions in the Atlantic World, New Edition: A Comparative History
Conformity: The Power of Social Influences
Ferenczi's Turn in Psychoanalysis
Subjectivity: Theories of the Self from Freud to Haraway
Langston's Salvation: American Religion and the Bard of Harlem
Mental Retardation in America: A Historical Reader: 7 (The History of Disability)
Fandom, Second Edition: Identities and Communities in a Mediated World
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