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Theory of Fun for Game Design 2ed
Running Linux 5e: A Distribution Neutral Guide for Servers and Desktops (O'Reilly Ser.)
Hadoop: The Definitive Guide: Storage and Analysis at Internet Scale
O'Reilly Media
Tcl/TK in A Nutshell: Desktop Quick Reference
JUNOS High Availability: Best Practices for Network Uptime (Animal Guide)
JavaScript Pocket Reference 3e: Activate Your Web Pages (Pocket (O'Reilly))
Programming Entity Framework
Making Things Talk, 3e: Using Sensors, Networks, and Arduino to See, Hear,...
Articulating Design Decisions, 2E: Communicate with Stakeholders, Keep Your Sanity, and Deliver...
Programming Google App Engine with Java: Build & Run Scalable Java Applications...
Apache Oozie: The Workflow Scheduler for Hadoop
Using Flume: Flexible, Scalable, and Reliable Data Streaming
Using Asyncio in Python: Understanding Python's Asynchronous Programming Features
MAKE Technology on Your Time Volume 16: v. 16
Learning Puppet 4: A Guide to Configuration Management and Automation
Free as in Freedom [Paperback]: Richard Stallman's Crusade for Software
Practical C Programming: Why Does 2+2 = 5986?
Machine Learning and Security: Protecting Systems with Data Algorithms
Bioinformatics Data Skills: Reproducible and Robust Research with Open Source Tools
Physics for Game Developers
Head First Physics: A Learner's Companion to Mechanics and Practical Physics (AP...
Cisco IOS Cookbook: Field Tested Solutions to Router Problems
Thinking in Promises: Designing Systems for Cooperation
Think Data Structures: Algorithms and Information Retrieval in Java
Practical Microservices: Build Event Driven Architectures with Sourcing and CQRS
Oracle RMAN Pocket Reference
AI for Game Developers
The Information Diet: A Case for Conscious Comsumption
Engineering for Industrial Designers and Inventors: Fundamentals of Wonderful Things
Getting Started with Oauth 2.0: Programming Clients for Secure Web API Authorization and Authentication
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