abeec Travel Games for Kids, 6 Piece Activity Pack Ages 5-8, Magnetic Games, Card Dice Game Book, Colour Pencils and Colouring Kids Essentials

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Amazon 6 TRAVEL GAMES WORTH ALL IN ONE TRAVEL ACTIVITY PACK: You get a Can U Find It First Travel card game, magnetic noughts and crosses in a tin, magnetic hangman in a tin, a spinning dice game book, 40 colour pencils, and an A4 fold-out colouring book. KEEPS KIDS BUSY FROM TAKE-OFF TO LANDING AND BEYOND: The magnetic games snap shut for turbulence. The dice game book works on a tray table. The card game fits in a seat pocket. Each activity runs 20 to 45 minutes, so you can rotate through the whole pack on a 4 hour flight without hearing "I am bored" once. MAGNETIC GAMES THAT ACTUALLY STAY PUT: The noughts and crosses and hangman sets use magnetic pieces inside tin cases. Pieces do not slide off when the car hits a bump or the plane tilts. Open the tin, play, close it, done. No loose bits rolling under seats. BUILT FOR THE 5 TO 8 AGE SWEET SPOT: Old enough to follow rules, young enough to need variety. The card game builds observation skills. The magnetic games introduce strategy. The dice book adds a physical element. And when they want to switch off, there are 40 pencils and a colouring book waiting. PART OF THE abeec TRAVEL RANGE: Also available for ages 2-4 and 8-12, plus a 9 piece Ultimate pack for families. Search abeec Travel Activity Pack to see the full range.

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6 TRAVEL GAMES WORTH ALL IN ONE TRAVEL ACTIVITY PACK: You get a Can U Find It First Travel card game, magnetic noughts and crosses in a tin, magnetic hangman in a tin, a spinning dice game book, 40 colour pencils, and an A4 fold-out colouring book. KEEPS KIDS BUSY FROM TAKE-OFF TO LANDING AND BEYOND: The magnetic games snap shut for turbulence. The dice game book works on a tray table. The card game fits in a seat pocket. Each activity runs 20 to 45 minutes, so you can rotate through the whole pack on a 4 hour flight without hearing "I am bored" once. MAGNETIC GAMES THAT ACTUALLY STAY PUT: The noughts and crosses and hangman sets use magnetic pieces inside tin cases. Pieces do not slide off when the car hits a bump or the plane tilts. Open the tin, play, close it, done. No loose bits rolling under seats. BUILT FOR THE 5 TO 8 AGE SWEET SPOT: Old enough to follow rules, young enough to need variety. The card game builds observation skills. The magnetic games introduce strategy. The dice book adds a physical element. And when they want to switch off, there are 40 pencils and a colouring book waiting. PART OF THE abeec TRAVEL RANGE: Also available for ages 2-4 and 8-12, plus a 9 piece Ultimate pack for families. Search abeec Travel Activity Pack to see the full range.


Product specifications

Brand abeec
EAN
  • 5063908008108
Color
  • Mixed

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