Only One Master Assassin: Altaïr, Ezio, Connor, and Eivor race through their own memories to take down their targets first, in an officially licensed Assassin’s Creed board game designed by Jack Caesar with Ubisoft Real Targets, Real Places: Hunt Tamir through Damascus and Jerusalem, move through Florence, Venice, and Rome as Ezio, close in on William Johnson in New York, or raid East Anglia as Eivor; every Assassin has their own board and cards Know When to Strike: Rivals play Animus cards to throw you off course, and every failed challenge loads you with desync tokens; push too hard and the memory slips away, wait too long and someone beats you to it Solo, Duel, or Four Players: Solo rules let you enter the Animus alone, or go head to head or fill the table with four; quick to learn, with games from 30 minutes, for ages 12 and up What’s in the Box: 4 assembled, unpainted Assassin busts, 4 era player boards, 194 cards (100 memory, 64 Assassin, 30 Animus), 35 desync tokens, 4 score markers, 4 reference booklets, and 1 Animus cloud; small parts, not for children under 3
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