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Pages: 397, Paperback, Independently published
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C++ Game Programming: Engineering Efficient 2D and 3D Engines Real-Time Systems
Embedded Systems Real-Time Scheduling in C: Applied Methods for Predictable and Efficient...
Independently Published
Embedded Systems Real Time Scheduling in C: Applied Methods for Predictable and...
Springer
Real-Time C++: Efficient Object-Oriented and Template Microcontroller Programming
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