ONE VS MANY SHOWDOWN: Townsfolk secretly maneuver witches while a lone witch hunter attempts to predict movements and make captures. HIDDEN MOVEMENT AND BLUFFING: Move townsfolk and witches in secret, creating uncertainty, misdirection, and clever mind games. MAGICAL WIN CONDITIONS: Free captured witches, charm or curse the hunter, or assemble a coven of three witches to claim victory. TENSE SOCIAL PLAY: Open discussion gives the hunter insight, while subterfuge and coordinated deception empower the townsfolk. PREMIUM COMPONENTS: Features deluxe tarot sized cards with gold foil accents and a felt hat first player token for added table presence.
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