TWO PIECES, ONE RETURN ACCOUNT... AND ONE BOMBE - You are divided into two groups (two "coins"). The bomb is aimed at the president: when at the end the bomb maker is in the same room as him... BOUM. The mood is instant. Negotiation, bluff, manipulation: speaking the game – here is the core of the game of information exchange – you reveal your colour (or character), you get information back, build alliances ... then you reveal at the right moment. Ever shorter minute rounds: increasing tension – each round shortens the discussion time, which forces quick decisions and mistakes. The closer to the end, the more you have to choose: quickly convince... or sow doubts. One leader per piece + win exchange – on each sleeve, a guide designates "hostages" that change the coins. That's the crucial moment: you want to send the right people to the right place... or trap the other team. 49 characters + grey wheels: HUGE JOUABILITY - The goals can be team goals (blue/red) or individually (grey/green). Result: Every game is different, especially in large numbers, with unforgettable twists.
All merchants
- The Organic Pharmacy
- Blacks
- Direct Heating Spares
- Oak Furniture Superstore
- Prestige
- D'Arienzo
- FabFinds
- Darts Corner
- Swoon London
- Spartoo
- GoalInn
- iscooterglobal
- Enjoy the Wood
- Grace & Co Jewellery
- SharkNinja
- Gallagher
- Terry's Fabrics
- RattanTree
- Harts of Stur
- OLIGHT
- WaveInn
- Roxy
- Piercing Mania
- Roofing Superstore
- SnowInn
- SmashInn
- BikeInn
- Bugaboo
- Scale Model Shop
- Kitchen Knives