Interactive mission mode: the players activates the goals when he wants Improved battle system where the player commands his armies New trade mechanics and introduction of "denarii" as currency New resource "settlers", which allow different ways of city growth Player constructable bridges, fortifications, towers, gates etc New historically accurate buildings (Circus Maximus, Gladiator Schools etc.) Natural disasters - floods, earthquakes, volcanoes, droughts Improved economy and overview dialogues Crime as a factor in your city's development New units (i.e. Equites - Roman horsemen) Siege machines New interface design Second barbarian type
All merchants
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- My Design List
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- Supplement Hub
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- Cara & The Sky
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- Tredz Limited
- Kuhn Rikon
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- Healthspan
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- Tribe
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- Acer
- KWM wine