The Dreams and Machines Player’s Guide contains: 208 pages guiding you through the core rules, character creation, the history of Evera Prime, and the state of the world as it stands now. Requires the Dreams and Machines Gamemaster’s Guide. A brand new version of the 2d20 system where your Spirit becomes a powerful resource in its own right, and characters gain benefits from learning about the world. An in-depth look at the history of humanity, cataloguing humanity’s efforts to reach out to the stars, and their triumphs and failures on Evera Prime. A huge range of equipment left over from the Old World, from plasma blasters to combat armor, including rules for understanding equipment of a higher tech level.
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