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Pages: 253, Edition: 1st ed. 2016, Hardcover, Springer
Springer
Procedural Content Generation via Machine Learning: An Overview (Synthesis Lectures on Games...
Independently Published
PROCEDURAL CONTENT Generation FOR GAMES: Random World Creation Terrain Algorithms Resource Systems and Replayability
Computational Creativity: The Philosophy and Engineering of Autonomously Creative Systems (Computational Synthesis Systems)
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