Start with Sherlock's postcard from Hamburg, open Watson's journal, read the 1995 newspaper, pin down each family member's motive, open the sealed envelope and Sherlock's postcard from Odense, scan the QR code. This isn't your traditional board game. No one needs to take turns - share out the physical evidence and compare clues to work out the motive, means, and alibis in the case. Perfect For Halloween or Game Night - Cases & Clues murder mystery games require no previous experience and almost no set up. Open the case envelope, spread the evidence around your play space and read the detective letter to get started. Great For Couples, Groups, And Individuals - Solve the case by yourself, with your partner, friends, family, or large groups. Cases & Clues games work best with groups of 6-8, and take around 3 hours to complete. If you're playing with larger numbers - purchase extra copies of the case to make sure there's enough evidence to pass around. With access to Detective HQ you can easily see hints & tips, build your case timeline, try the Stuck-O-Meter & much more...
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