Tebeos Dolmen Editorial La Historia Definitiva De Los Videojuegos Comic Spanish

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TechInn Tebeos Dolmen Editorial La Historia Definitiva De Los Videojuegos Comic Spanish Multicolor . Dive into "La Historia Definitiva De Los Videojuegos," the ultimate Spanish comic chronicle of the gaming industry´s evolution. Witness the colossal battles for supremacy, from the 90s console wars between Nintendo and Sega to the groundbreaking entries of PlayStation 2, GameCube, and Dreamcast. Uncover the secret boardroom strategies, the immense budgets, and the shocking rivalries, including Microsoft´s ambitious entry with the Xbox. This gripping narrative reveals insider dramas like the Sega executive´s infamous retort to Sonic´s creator and Nintendo´s ingenious comeback. A must-read for any video game enthusiast, this book offers a comprehensive and thrilling look at the personalities and decisions that shaped our favorite pastime. As video games have evolved, only the strongest companies have survived.Making a blockbuster used to cost millions of dollars.Now it can cost hundreds of millions, but for a global market of $160 billion, the biggest companies are willing to risk it all.The boom in home consoles in the 1990s turned entertainment companies like Nintendo and Sega into corporate titans the size of Hollywood studios.But by the end of the decade, they would face new and powerful competitors.In boardrooms on both sides of the Pacific, engineers and executives began planning, with huge budgets and total secrecy, the next evolution of home consoles.The PlayStation 2, the Nintendo GameCube, and the Sega Dreamcast made very different bets on what gamers wanted.And then, to everyone´s surprise, Bill Gates announced the development of the only console that would surpass them all, even if Microsoft had to spend a few billion dollars to do it.In this book, you will discover:- the fierce battle within Microsoft between rival teams to create their console- the day the head of Sega of America told the creator of Sonic the Hedgehog to fuck off- how ´lateral thinking with proven technology´ brought Nintendo back to the top- and much more!´Video game geeks, and anyone who finds the history of electronic games fascinating, will drool over the pages of Steven Kent´s latest work on who did what and why in that wonderful world.A comprehensive and entertaining research work.You won´t be able to stop reading until you finish it´ -Eddie Adlum, editor of Replay Magazine´Steven Kent knows the history of video games better than anyone, and once again he offers a comprehensive and fascinating look at the stories that have shaped a generation´ -Andrew Reiner, editor-in-chief of Game Informer´A wonderful chronicle of so many games that have shaped our industry and a must-read for fans and aspiring developers alike´ -Ted Price, founder and president of Insomniac Games Steven LKent turned his passion for video games into his job, having spent fifteen years writing for outlets such as Microsoft News, Boys´ Life, USA Today, Chicago Tribune, and The Japan Times.In addition to his two-volume work The Ultimate History of Video Games, Kent has written The Making of Final Fantasy: The Spirits Within and The Making of Doom 3.He is also a novelist, author of the science fiction novel series Clone Republic and co-author of 100 Fathoms Below with Nicholas Kaufmann.He lives in Seattle, Washington. tradeinn Techinn

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Tebeos Dolmen Editorial La Historia Definitiva De Los Videojuegos Comic Spanish Multicolor . Dive into "La Historia Definitiva De Los Videojuegos," the ultimate Spanish comic chronicle of the gaming industry´s evolution. Witness the colossal battles for supremacy, from the 90s console wars between Nintendo and Sega to the groundbreaking entries of PlayStation 2, GameCube, and Dreamcast. Uncover the secret boardroom strategies, the immense budgets, and the shocking rivalries, including Microsoft´s ambitious entry with the Xbox. This gripping narrative reveals insider dramas like the Sega executive´s infamous retort to Sonic´s creator and Nintendo´s ingenious comeback. A must-read for any video game enthusiast, this book offers a comprehensive and thrilling look at the personalities and decisions that shaped our favorite pastime. As video games have evolved, only the strongest companies have survived.Making a blockbuster used to cost millions of dollars.Now it can cost hundreds of millions, but for a global market of $160 billion, the biggest companies are willing to risk it all.The boom in home consoles in the 1990s turned entertainment companies like Nintendo and Sega into corporate titans the size of Hollywood studios.But by the end of the decade, they would face new and powerful competitors.In boardrooms on both sides of the Pacific, engineers and executives began planning, with huge budgets and total secrecy, the next evolution of home consoles.The PlayStation 2, the Nintendo GameCube, and the Sega Dreamcast made very different bets on what gamers wanted.And then, to everyone´s surprise, Bill Gates announced the development of the only console that would surpass them all, even if Microsoft had to spend a few billion dollars to do it.In this book, you will discover:- the fierce battle within Microsoft between rival teams to create their console- the day the head of Sega of America told the creator of Sonic the Hedgehog to fuck off- how ´lateral thinking with proven technology´ brought Nintendo back to the top- and much more!´Video game geeks, and anyone who finds the history of electronic games fascinating, will drool over the pages of Steven Kent´s latest work on who did what and why in that wonderful world.A comprehensive and entertaining research work.You won´t be able to stop reading until you finish it´ -Eddie Adlum, editor of Replay Magazine´Steven Kent knows the history of video games better than anyone, and once again he offers a comprehensive and fascinating look at the stories that have shaped a generation´ -Andrew Reiner, editor-in-chief of Game Informer´A wonderful chronicle of so many games that have shaped our industry and a must-read for fans and aspiring developers alike´ -Ted Price, founder and president of Insomniac Games Steven LKent turned his passion for video games into his job, having spent fifteen years writing for outlets such as Microsoft News, Boys´ Life, USA Today, Chicago Tribune, and The Japan Times.In addition to his two-volume work The Ultimate History of Video Games, Kent has written The Making of Final Fantasy: The Spirits Within and The Making of Doom 3.He is also a novelist, author of the science fiction novel series Clone Republic and co-author of 100 Fathoms Below with Nicholas Kaufmann.He lives in Seattle, Washington. tradeinn Techinn


Product specifications

Brand Tebeos Dolmen Editorial
EAN
  • 9788419380111
Color
  • Multicolor
Size
  • One Size
  • Height: 9.4 Length: 6.7 Width: 1.2 Inches
Gender
  • Unisex


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