MIT Press
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
The Demonstration Society (Infrastructures)
the Promise of Access: Technology, Inequality, and Political Economy Hope
Strategies and Games, second edition: Theory Practice
Zizek's Jokes (MIT Press): (Did you hear the one about Hegel and...
Chimeras and Consciousness: Evolution of the Sensory Self (The MIT Press)
Strange Attractor: Volume 5 (Strange Attractor Press): Journal
An Introduction to the Event Related Potential Technique (A Bradford Book)
Hub and Spoke Cartels: Why They Form, How Operate, to Prosecute Them
Ai Weiwei: Beijing Photographs, 1993 2003 (The MIT Press)
Communal Nude: Collected Essays (Semiotext(e) / Active Agents)
Mechanisms: New Media and the Forensic Imagination
Evocative Objects: Things We Think With
Search & Destroy: The Complete Archive
Good Will Corrupting: Social Norms and the Trouble of Intervention
The Disappearance of Introspection
The Terror of Evidence: 4 (Untimely Meditations)
Sorting Things Out Classification & Its Consequences: and Consequences
Unboxed: Board Game Experience and Design
A Course in Semantics (The MIT Press)
The Practice of Prolog (Logic Programming)
Of Remixology: Ethics and Aesthetics after Remix
Strong Feelings: Emotion, Addiction, and Human Behavior: 1997 (Jean Nicod Lectures)
Intelligent Design Creationism and Its Critics: Philosophical, Theological, Scientific Perspectives (Bradford Books)
the Polyhedrists: Art and Geometry in Long Sixteenth Century
Playing at the World, 2E, Volume 2: Three Pillars of Role Games (Game Histories)
Empathy: From Bench to Bedside
Super Power, Spoony Bards, and Silverware: The Nintendo Entertainment System
Mathematics, second edition, Volume 3: Its Contents, Methods, and Meaning (Mathematics, 3)
Fun, Taste, & Games An Aesthetics of the Idle, Unproductive, and Otherwise...
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