Cambridge University Press
The Economics of Contracts: Theories and Applications
MIT Press
Turing's Vision: The Birth of Computer Science (The MIT Press)
The MIT Press
Engineering a Safer World: Systems Thinking Applied to Safety (Engineering Systems)
Critical Thinking (MIT Press Essential Knowledge series)
Taming Silicon Valley: How to Protect Our Jobs, Safety, and Society in...
Zones of Control: Perspectives on Wargaming (Game Histories)
Cybernetics or Control and Communication in the Animal Machine, Reissue of 1961...
The Internet of Things, revised and updated edition (The MIT Press Essential Knowledge series)
Altered States of Consciousness: Experiences Out Time and Self
The Autobiography of a Transgender Scientist (Mit Press)
AI Ethics (MIT Press Essential Knowledge series)
Propaganda Art in the 21st Century (The MIT Press)
the Silicon Shrink: How Artificial Intelligence Made World an Asylum
in Visible Presence: Soviet Afterlives Family Photos
Running Smart: How Science Can Improve Your Endurance and Performance
Good Entertainment: A Deconstruction of the Western Passion Narrative: 18 (Untimely Meditations) Meditations, 18)
The Computer Always Wins: A Playful Introduction to Algorithms through Puzzles and Strategy Games
Software Design Decoded: 66 Ways Experts Think (The MIT Press)
the Evolution of Sensitive Soul Learning and Origins Consciousness (The MIT Press)
Once Upon an Algorithm How Stories Explain Computing
Italian Operaismo: Genealogy, History, Method (Insubordinations: Radical Thought)
Case Studies and Theory Development in the Social Sciences (Belfer Center International Security)
Drugs and the FDA: Safety, Efficacy, Public's Trust
Animal Rights (MIT Press Essential Knowledge)
Raising AI: An Essential Guide to Parenting Our Future
Bots and Beasts: What Makes Machines, Animals, People Smart?
Tenacious Beasts: Wildlife Recoveries That Change How We Think about Animals
Curating After the Global (The MIT Press): Roadmaps for Present
The Innovator's Hypothesis: How Cheap Experiments are Worth More Than Good Ideas...
Playing Place: Board Games, Popular Culture, Space
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